// MAP INTELLIGENCE

MAPS

3 ZONES MAPPED — TAU CETI IV SURFACE & SUBSURFACE

LARGE

Perimeter

The outermost edge of the failed UESC colony expansion zone. Wide-open sightlines and spread-out buildings make this the most forgiving map for new runners. UESC expansion structures provide cover but rarely feel claustrophobic.

POIs
6
// POINTS OF INTEREST
North Extraction Point
HIGHEXTRACTION

Primary extraction zone on the northern edge of the colony perimeter.

South Extraction Point
MEDIUMEXTRACTION

Secondary extraction near the southern expansion boundary.

UESC Command Post
HIGHDANGER

Heavily fortified UESC installation with high-tier loot and intense AI patrols.

Supply Cache
MEDIUMLOOT

Abandoned supply depot. Good mid-tier loot with moderate enemy presence.

Collapsed Habitat Block
LOWLOOT

Ruins of colonist housing. Scattered low-tier loot with minimal enemy activity.

Comms Relay Tower
LANDMARK

Tall comms tower visible across the entire map. Used as navigation reference point.

// TACTICAL TIPS
01

Wide sightlines favor long-range runners — Recon excels here

02

Multiple extraction points reduce congestion at end-of-run

03

AI patrols around the Command Post are predictable — learn their routes

04

The Collapsed Habitat Block is a safe early loot spot before rotating to hotter zones

05

North Extraction is contested by most squads — consider the southern route when loaded with loot

MEDIUM

Dire Marsh

A former UESC agricultural sector overtaken by 'the Anomaly' — an invisible force that suspends massive storage containers and boulders in midair across the map's center. The swamp terrain and floating debris create disorienting combat conditions.

POIs
5
// POINTS OF INTEREST
The Anomaly
HIGHDANGER

Central zone where the invisible force suspends containers and rocks in midair. High-tier loot and maximum combat risk. The primary PvP hotspot on Dire Marsh.

Marsh Extraction
HIGHEXTRACTION

The main extraction point on the northern edge of the wetlands.

Agricultural Complex
HIGHLOOT

Abandoned UESC farming facility with multiple floors and good interior loot.

Underground Tunnels
MEDIUMLOOT

Tunnel network connecting buildings under the marsh. Safe traversal but tight corridors.

Suspended Loot Cache
HIGHLOOT

Container held aloft by the Anomaly. Accessible only via grapple or precise jump. High reward, high risk.

// TACTICAL TIPS
01

The Anomaly zone is the highest-value area — expect heavy PvP competition at all times

02

Underground tunnels let you cross the map without exposing yourself to the Anomaly sightlines

03

Suspended caches require vertical traversal — Thief's Grapple Device or Vandal's Microjets help

04

The swamp terrain slows movement — plan extraction routes before you're loaded with loot

05

Assassin's smoke utilities are especially strong in the tight corridors of the Agricultural Complex

SMALL

Outpost

The primary UESC operational facility on Tau Ceti IV. Smaller than Perimeter or Dire Marsh but vertically expansive — tall buildings with multiple floors create intense multi-level combat. Packed with scan drones, tripwires, and weather hazards.

POIs
5
// POINTS OF INTEREST
The Pinwheel
HIGHDANGER

A tall corkscrew-shaped central building densely packed with UESC security. The highest-risk, highest-reward location on Outpost.

Outpost Extraction
HIGHEXTRACTION

Single primary extraction point. Contested heavily at end of run.

Security Perimeter
HIGHDANGER

Fortified outer walls with scan drones and tripwires. Must be breached to access the facility interior.

UESC Armory
HIGHLOOT

Weapons cache inside the facility. High-tier weapon drops but maximum AI presence.

Rooftop Supply Cache
MEDIUMLOOT

Supply drop on the roof of a mid-height building. Lower AI density, good for early loot.

// TACTICAL TIPS
01

Only 3 launch maps — Outpost is the most AI-dense. Bring strong PvE tools

02

The Pinwheel has relentless enemy waves — clear floor-by-floor, never rush to the top

03

Scan drones at the Security Perimeter will alert reinforcements — destroy or avoid them

04

Single extraction point creates end-of-run bottlenecks — extract early if loaded

05

Destroyer's Riot Barricade is extremely strong in Outpost's tight corridors

06

Cryo Archive (the 4th zone aboard the UESC Marathon ship) arrives in Season 1