[TRAXUS]
Highest DPS SMG in class. Dominant at close range. Standard pick for aggressive runners.
[MIDA]
Highest DPS weapon in the game at close range (485 DPS). Double-barrel devastates targets inside 8m.
[SEKIGUCHI]
Longest effective range precision rifle at ~84m. Dominates long sightlines.
180 firepower at 155m range. Highest single-shot damage in the game. 50 Volt drain per shot is the only limiter.
Reliable all-rounder with solid medium-range performance and consistent damage output.
5-round burst mode gives excellent ammo efficiency and mid-range viability for an SMG.
Unique homing projectile mod potential makes this devastating in close-mid range.
Charge-up mechanic rewards patience. Full charge delivers devastating suppression.
Best medium-range precision rifle. 16-round mag and ~69m range make it versatile.
2-round burst with 48-round magazine. High ammo efficiency and excellent sustained pressure.
Reliable bolt-action sniper with strong damage and manageable handling.
33 firepower, 12-round mag, 138 RPM. Best raw damage output among pistols.
[CYBERACME]
Larger magazine than most ARs. Toggle scope adds versatility but handling suffers.
High-impact AR that hits hard per shot but fires slower. Rewarding for accurate players.
[NEUTRAL]
Reliable mid-tier SMG. Consistent performer without outstanding highs or lows.
Heavy suppression tool. Massive magazine but painful to move with. Situational.
More mobile than the Demolition HMG with acceptable handling for its class.
More forgiving range than WSTR but lower peak damage. Easier to use effectively.
Energy shotgun that pairs well with Volt Battery builds. Unique shield-disruption potential.
Burst-fire precision rifle with a unique volley pattern. High ceiling, punishing to misuse.
Unique single-round reload mechanic like a lever-action. ~96 firepower is top-tier raw damage.
Semi-auto sniper with lower per-shot damage but faster follow-up for missed shots.
Quick-charge railgun with lower Volt drain per shot. More forgiving ammo economy.
[ARACHNE]
18-round magazine is best-in-class for pistols. Gold rarity variant grants invisibility mod.
Dual fire modes (semi-auto or charge-burst) give flexibility. ~30 firepower is respectable.
Energy AR with unique Volt ammo economy but lower raw damage than ballistic options.
Energy precision rifle with Volt Cell ammo dependency limiting late-game viability.
Energy sniper with Volt Cell ammo dependency. Situational but works in Volt builds.